2008년 4월 7일 월요일

Week4- Discipline

In the first week of this collaboration studio, we discussed in groups the skills we may offer which would assist in the production of the model and the presentations. We're still at stage of finding an unbuilt architecture for our final assessment and therefore, we found some more unbuilt buildings. I've received UT3 tutorials from one of my group members and we've also watched that tutorial during the class period on week 3.
By looking at the dictionary from Wikipedia, there were many different meanings on discipline which relates to Architectural Collaboration. Each team member has their own skills and knowledges and we are about to begin making a decisions for our final group assessments.
In terms of development levels in general, the key disciplines we required to develop are:
  • Textures
  • Light effects
  • Time based environment
  • Sounds
  • Contradictions
  • Exploring controls - programming

These will cover the skills of 3D modelling(3dmax; CAD; Revit, etc), photoshop or illustration for texture mapping and editing images), UT3 map editing and extra programming.

Currently, we haven't yet discussed who will gonna take in charge of which part of the assessment. However, we will discuss that during the class period in week 4 and we'll also choose the unbuilt building by this week to begin working on modelling and collaborate other effects together later.

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