By looking at the dictionary from Wikipedia, there were many different meanings on discipline which relates to Architectural Collaboration. Each team member has their own skills and knowledges and we are about to begin making a decisions for our final group assessments.
In terms of development levels in general, the key disciplines we required to develop are:
- Textures
- Light effects
- Time based environment
- Sounds
- Contradictions
- Exploring controls - programming
These will cover the skills of 3D modelling(3dmax; CAD; Revit, etc), photoshop or illustration for texture mapping and editing images), UT3 map editing and extra programming.
Currently, we haven't yet discussed who will gonna take in charge of which part of the assessment. However, we will discuss that during the class period in week 4 and we'll also choose the unbuilt building by this week to begin working on modelling and collaborate other effects together later.
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